Then the memories get foggy, I think I wanted to follow the creek and ended up killed by a bear or by a fall from a waterfall. I nearly died on the trek but I made camp near a small creek and there was a lot more food around. Eventually I gathered supplies to move south to a more moderate climate. Never made any contact with civilization, if I saw an NPC on a road nearby I'd either retreat, hide and observe or ambush and kill them. I installed a bunch of hunting and survival mods and took shelter in a cave and went outside to forage and hunt, craft my own weapons and so on. One of them was a savage non-civilized Wood Elf that somehow ended up in the cold, unforgiven Skyrim. I like roleplay playthroughs every now and then. There's also a mod that lets you change a character's name and another one that lets you change their default gear. ![]() Unlike reanimation spells, the NPC is alive again, not a walking corpse.Ī few recent mods that improve combat, such as better sound effects and more blood spatter. So many more items can be made at smith forges, especially things that are normally hard to get or even unobtainable in the vanilla game. ![]() Think it was called "Craftable Anything". In short there's a wide variety, such as aesthetic improvements to cities, different playable races, alternative ways to start a new game, cool houses, the creation club even has an armored mudcrab follower currently free. I'm sure there are even better mods out there now.Īssuming you play on PS4, check out this playlist: I mainly just focused on mods like "Every kill is a finisher" and leveling up faster (because I've played it a ton already). I've been having an itch to start playing this again. The dragon behind her isn't actually a dragon, but an equipable item I gave to a follower. The screenshot below shows my current character, a snow elf race mod I named Aurelia (I gave her white hair, but there appears to be a glitch that makes her hair dark after loading a save). The PS4 is more limited than the Xbox One in what kinds of mods can be put because of restrictions made by Sony (no external assets), however there are still a ton of cool things that can be added, and so far I'm having a blast just looking up mods to download.įor anyone who doesn't know there is the Creation Club, which are mods made by Bethesda that you pay for, and are not really worth it but then there are regular mods made by players that can really enhance or improve your game experience. So much attention to detail Bethesda really put their hearts into the game.Īnother thing I've been looking into is console mods. Again, thanks for your reviews and advices.Īnyone here playing the re release for current gen consoles? Figured I'd give it a shot after watching a video series called "Five Things You Didn't Know You Could Do in Skyrim", which I highly recommend. etc.īut, despite a couple of negative things I listed here, I like it. "Let me guess, someone stole your sweetroll?", "You're the new member of the Companions? So you, what, fetch the mead?", etc. That's because of the repetetive things they say. Same goes for Alchemy.Īlso, some guards are really starting to piss me off. Enchanting doesn't really interest me, but when I get bored I might just give that a try. Apart from Dragon Shouts, I only use healing spells and sometimes Clairvoyance and Detect Life. It makes a good pair, in my opinion.Īs I expected, I don't use magic that often. My highest skills are Sneak and Archery, I think. What bugs me is that I have too many pending quests to remember the background story to each and every one. The quest stories have been decent so far, bit predictable sometimes. I forget nearly all of the names of characters, gods, Daedra, whatever. One of the things I can't get used to is the names. One of my friends has played it too, so I have a good help in him. ![]() ![]() I'm still not used to everything, but I'm getting there, I think. I thought I'd let you know what I think of it. Well, it's been a week since I started playing.
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– The principal factor is the lack of social education in the young Non-academic conclusions drawn by people educated in life: – The larger the population, the less care a mother gives to her nest and young. John Calhoun’s collaborator’s conclusions: Totally unable to reproduce, raise young or compete for anything. Only the outer appearance of being superior, but lacking cognitive and social skills. Inability to navigate challenges of the real world. Preoccupation with grooming and physical attractiveness. Avoidance of all stressful activities, including anything resembling competition. No ability to be aggressive, which means no ability to defend their young or their nests. No social skills learned by remaining survivors. ![]() Non-reproducing females resort to eating, grooming and sleeping. ![]() “No young surviving.” No longer any conception. Phase D – Day 560 – Death phase – Population collapses. Pedophilia grows rampant as “they begin mounting the young.” Fertility falls in females. Mouse / rat homosexuality begins to emerge. Male mice begin to assume female roles (mouse transgenderism). Females become aggressive, taking over roles of males. Phase C – Day 315 – Stagnation phase – Population growth slows. Offspring higher in those with social dominance. Phase B – Day 105 – Exploit period – Rapid population growth. Phase A – Day 1 – Strive period – Establishing territories and making nests. On this page, he describes the phases of live and annihilation through which the “mouse utopia” passed. There, on a page dedicated to Calhoun’s experiment, he describes the Calhoun experiments as, “one of the most important in human history,” and he delves into the meaning of all this for humankind. It’s called Critical Mass, and you can learn about it at .Ī bioethicist named Jan Kuba? has written extensively about this on a site called. ![]() Except now, it’s happening in the world of humans.įilmmaker Mike Freeman has even made a film about these experiments. What we are witnessing in the world today, right now, with the self-inflicted annihilation of humankind, almost perfectly reflects observations from Calhoun’s “mouse utopia” experiments. (Populations began to collapse at around 560 days, for reasons discussed below.) Each time the outcome was the same: Extinction within 1588 days. What happened to Calhoun’s mice? He repeated the experiment multiple times using mice and rats. Within 4 years, however, the population had become extinct through self-annihilation even though all the resources it needed for survival were readily available, including ample space to live. It started with eight mice, who began to reproduce quickly, enjoying their newfound “utopia” with unlimited resources. In the 1960’s, a scientist named John Calhoun created a “mouse utopia” where populations of mice would enjoy everything they needed, essentially without effort: Unlimited food, water, living space, population growth without predators and so on. |
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